


Just drop your ymaps into the custom_maps.rpf and be sure to add dlcpacks:\custom_maps\ to dlclist.xmlĬredits to Unknown Modder for supplying me with a prop hash table.Ĭredits to Dekurwinator for helping me with quaternion conversion from MapEditor to YMap.Ĭredits to Guadmaz for being the creator of map editor.Ĭredits to Dexy for source code examples.One tutorial to rule them all: This is the ultimate howto for Menyoo PC to help you create cinematics and machinima! ✪ Shoutout to my lovely Patron(s) ✪ DashDot, RECFilming ➽ Patreon: ****** ➽ Subscribe: ****** If you have any question about my projects, feel free to ask. Extents” button so people making interiors don’t need to type in custom extents. Remove all ped and pickup references from your xml files, these are not supported in ymaps and you will get an xml error when trying to import the mapįixed parsing issues with maps that contain peds/markers.Īdd a “Calc. All files need to be in the same folder, besides the example dlc pack, it’s not relevant to this. Also, make sure that the mod files are not in a zip archive when you run the exe.

If you seem to be getting an error when opening a map editor and/or a menyoo file, then install this and use the x86 version for *4.0*. It’s an openFormats file, so just drag it into OpenIV and it will be converted to ymap automatically.Įxtract the mod files to a folder on your computer, and start ME2YM.exe to run the application. Don’t rename the file from ymap.xml to ymap, that’s not how this works. This mod allows you to convert MapEditor & Menyoo maps to ymap format.

In 1.0.3 I’ve included an example DLC pack. Please report any issues that you may be having and I will fix them.Īny advice/recommendations are helpful, so let me know, please. This is still a WIP so expect updates later on.
